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JavaScript Math Object

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Math Object

The Math object allows you to perform mathematical tasks.

Syntax

var pi_value=Math.PI;
var sqrt_value=Math.sqrt(16);

Note: Math is not a constructor. All properties and methods of Math can be called by using Math as an object without creating it.

Math Object Properties

F: Firefox, IE: Internet Explorer

Property Description F IE
E Returns Euler's number (approx. 2.718) 1 3
LN2 Returns the natural logarithm of 2 (approx. 0.693) 1 3
LN10 Returns the natural logarithm of 10 (approx. 2.302) 1 3
LOG2E Returns the base-2 logarithm of E (approx. 1.442) 1 3
LOG10E Returns the base-10 logarithm of E (approx. 0.434) 1 3
PI Returns PI (approx. 3.14159) 1 3
SQRT1_2 Returns the square root of 1/2 (approx. 0.707) 1 3
SQRT2 Returns the square root of 2 (approx. 1.414) 1 3

Math Object Methods

Method Description F IE
abs(x) Returns the absolute value of a number 1 3
acos(x) Returns the arccosine of a number 1 3
asin(x) Returns the arcsine of a number 1 3
atan(x) Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians 1 3
atan2(y,x) Returns the angle theta of an (x,y) point as a numeric value between -PI and PI radians 1 3
ceil(x) Returns the value of a number rounded upwards to the nearest integer 1 3
cos(x) Returns the cosine of a number 1 3
exp(x) Returns the value of Ex 1 3
floor(x) Returns the value of a number rounded downwards to the nearest integer 1 3
log(x) Returns the natural logarithm (base E) of a number 1 3
max(x,y) Returns the number with the highest value of x and y 1 3
min(x,y) Returns the number with the lowest value of x and y 1 3
pow(x,y) Returns the value of x to the power of y 1 3
random() Returns a random number between 0 and 1 1 3
round(x) Rounds a number to the nearest integer 1 3
sin(x) Returns the sine of a number 1 3
sqrt(x) Returns the square root of a number 1 3
tan(x) Returns the tangent of an angle 1 3
toSource() Represents the source code of an object 1 -
valueOf() Returns the primitive value of a Math object 1 4

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